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    Squid Game: Geopolitics of Extermination Disguised as Entertainment

    "Squid Games" exposes that model: debt as a trap, the game as an ideology, the camera as a judge. All the contestants are ordinary citizens driven by their own financial misfortunes. None of them are criminals by choice. They are criminalized by the system.

    The Matrix: The Digital Cave of the 21st Century

    It's not about living in a digital simulation. It's about living in a consensual lie. A routine anesthetized by consumption, entertainment, and ubiquitous technology. Cypher said it while enjoying his imaginary steak: "Ignorance is bliss"

    China According to Kissinger: The Invisible Chess Game of Power

    It's an intellectual operation. A survival manual for a declining superpower seeking to maintain its balance in the face of a patient civilization. It's also a warning for those who still believe that the global liberal order can be imposed through sanctions.

    Zelda, the Founding Myth of Modern Video Games

    Zelda is studied in universities, cited in papers, and analyzed in narrative design seminars. Because Zelda doesn't entertain: it challenges. It forces us to accept that life has no instructions, that the map is drawn by walking, and that the sword is not enough without courage

    Defeated Christianities: When Faith Became an Internal War

    Christianity in the fourth century wasn't born as a religion. It was, from the beginning, a struggle for power. What would have happened if the others had won? What if the Church hadn't adopted the Roman logic of vertical power, but rather the Gnostic logic of horizontal knowledge? What if Mary Magdalene had been recognized as an apostle? What if the Gospel of Thomas, which mentions neither the cross nor the resurrection, had been canonical?

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