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    The Matrix: The Digital Cave of the 21st Century

    It's not about living in a digital simulation. It's about living in a consensual lie. A routine anesthetized by consumption, entertainment, and ubiquitous technology. Cypher said it while enjoying his imaginary steak: "Ignorance is bliss"

    “They want us to be even dumber”: the pedagogy of capital that hates thought

    The problem isn't that students don't know how to program in Python or that they can't pass a PISA-type exam. The problem is that they can't—and aren't allowed to—ask themselves why they program, for whom, and at what cost

    Defeated Christianities: When Faith Was an Internal War

    Christianity in the fourth century wasn't born as a religion. It was, from the beginning, a struggle for power. What would have happened if the others had won? What if the Church hadn't adopted the Roman logic of vertical power, but rather the Gnostic logic of horizontal knowledge? What if Mary Magdalene had been recognized as an apostle? What if the Gospel of Thomas, which mentions neither the cross nor the resurrection, had been canonical?

    Zelda, the founding myth of modern video games

    Zelda is studied in universities, cited in papers, and analyzed in narrative design seminars. Because Zelda doesn't entertain: it challenges. It forces us to accept that life has no instructions, that the map is drawn by walking, and that the sword is not enough without courage

    China according to Kissinger: the invisible chess game of power

    It's an intellectual operation. A survival manual for a declining superpower seeking to maintain its balance in the face of a patient civilization. It's also a warning for those who still believe that the global liberal order can be imposed through sanctions.

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